From: "Shan Shaji" <s.shaji@proxmox.com>
To: "Lukas Wagner" <l.wagner@proxmox.com>,
"Proxmox Datacenter Manager development discussion"
<pdm-devel@lists.proxmox.com>
Subject: Re: [pdm-devel] [PATCH datacenter-manager v2] fix: show empty-state message inside the top entities panels
Date: Tue, 13 Jan 2026 10:08:22 +0100 [thread overview]
Message-ID: <DFNCDBFNEKSN.3MZG7FJ9MHN6U@proxmox.com> (raw)
In-Reply-To: <DFMM05DUWN8X.2NFUDV5VJ46X4@proxmox.com>
Hi Lukas, Thank you so much for the review. I will update
the changes accordingly in v3.
On Mon Jan 12, 2026 at 1:28 PM CET, Lukas Wagner wrote:
> Looking good mostly.
>
> Regarding the commit message, usually we only use the 'fix' prefix only
> if there is some concrete BZ entry that can be referenced. Also, usually
> we use 'subsystem tags', for this commit this could be (slightly
> reworded)
>
> ui: top entities: show hint message if there are no entities
> On Wed Dec 3, 2025 at 5:43 PM CET, Shan Shaji wrote:
>> When the entities list was empty, the dashboard did not display any
>> message inside the Top Entities panels. This change adds a empty-state
>> message so the panels provide proper feedback when no entries are
>> available.
>>
>> Signed-off-by: Shan Shaji <s.shaji@proxmox.com>
>> ---
>> changes since v1: Thanks @Dominik
>> - Removed the extra property inside the TopEntities struct.
>> - Added optional_child to the Panel to show the empty error message.
>> - There was an empty space caused by the `TopEntities` component when the
>> entities list was empty. Inorder to fix that now the TopEntities will
>> only be rendered if the entities list is not empty.
>>
>> ui/src/dashboard/top_entities.rs | 68 ++++++++++++++++++++------------
>> 1 file changed, 42 insertions(+), 26 deletions(-)
>>
>> diff --git a/ui/src/dashboard/top_entities.rs b/ui/src/dashboard/top_entities.rs
>> index ab8c703..f79dab7 100644
>> --- a/ui/src/dashboard/top_entities.rs
>> +++ b/ui/src/dashboard/top_entities.rs
>> @@ -1,6 +1,7 @@
>> use std::rc::Rc;
>>
>> use pwt::state::SharedState;
>> +use pwt::widget::Fa;
>> use web_sys::HtmlElement;
>> use yew::virtual_dom::{VComp, VNode};
>>
>> @@ -132,6 +133,7 @@ impl Component for TopEntitiesComp {
>> .style("gap", "var(--pwt-spacer-3)");
>> let mut tooltip = None;
>> let data = &props.entities;
>> +
>
> Unrelated newline change; please remove this one for v3 or at least
> split it out to a separate patch, in case you think the improved code
> formatting is worth it.
>
>> for entity in data.iter().rev() {
>> let resource = &entity.resource;
>> let rrd = &entity.rrd_data;
>> @@ -199,6 +201,7 @@ impl Component for TopEntitiesComp {
>> .with_optional_child(tooltip_anchor),
>> );
>> }
>> +
>
> Same here :)
>
>> Container::new()
>> .class(FlexFit)
>> .with_child(list)
>> @@ -336,34 +339,47 @@ pub fn create_top_entities_panel(
>> leaderboard_type: LeaderboardType,
>> ) -> Panel {
>> let top_entities = top_entities.read();
>> - let (entities, icon, title, metrics_title, threshold) = match leaderboard_type {
>> - LeaderboardType::GuestCpu => (
>> - top_entities.data.as_ref().map(|e| e.guest_cpu.clone()),
>> - "desktop",
>> - tr!("Guests With the Highest CPU Usage"),
>> - tr!("CPU usage"),
>> - 0.85,
>> - ),
>> - LeaderboardType::NodeCpu => (
>> - top_entities.data.as_ref().map(|e| e.node_cpu.clone()),
>> - "building",
>> - tr!("Nodes With the Highest CPU Usage"),
>> - tr!("CPU usage"),
>> - 0.85,
>> - ),
>> - LeaderboardType::NodeMemory => (
>> - top_entities.data.as_ref().map(|e| e.node_memory.clone()),
>> - "building",
>> - tr!("Nodes With the Highest Memory Usage"),
>> - tr!("Memory usage"),
>> - 0.95,
>> - ),
>> - };
>> + let (entities, icon, title, metrics_title, metrics_empty_message, threshold) =
>> + match leaderboard_type {
>> + LeaderboardType::GuestCpu => (
>> + top_entities.data.as_ref().map(|e| e.guest_cpu.clone()),
>> + "desktop",
>> + tr!("Guests With the Highest CPU Usage"),
>> + tr!("CPU usage"),
>> + tr!("No guests available"),
>> + 0.85,
>> + ),
>> + LeaderboardType::NodeCpu => (
>> + top_entities.data.as_ref().map(|e| e.node_cpu.clone()),
>> + "building",
>> + tr!("Nodes With the Highest CPU Usage"),
>> + tr!("CPU usage"),
>> + tr!("No nodes available"),
>> + 0.85,
>> + ),
>> + LeaderboardType::NodeMemory => (
>> + top_entities.data.as_ref().map(|e| e.node_memory.clone()),
>> + "building",
>> + tr!("Nodes With the Highest Memory Usage"),
>> + tr!("Memory usage"),
>> + tr!("No nodes available"),
>> + 0.95,
>> + ),
>> + };
>> Panel::new()
>> .title(create_title_with_icon(icon, title))
>> - .with_optional_child(
>> - entities.map(|entities| TopEntities::new(entities, metrics_title, threshold)),
>> - )
>> + .with_optional_child(entities.as_ref().and_then(|entities| {
>> + entities.is_empty().then_some(
>> + Row::new()
>> + .padding(4)
>> + .gap(2)
>> + .with_child(Fa::new("info-circle").fixed_width())
>> + .with_child(&metrics_empty_message),
>> + )
>> + }))
>> + .with_optional_child(entities.and_then(|entities| {
>> + (!entities.is_empty()).then_some(TopEntities::new(entities, metrics_title, threshold))
>> + }))
>
> I think it would a bit more readable if you used `if` to distinguish
> both cases, since it's always one of the two (assuming that `entities`
> is not None) cases.
>
> e.g. like this:
>
> .with_optional_child(entities.as_ref().and_then(|entities| {
> if entities.is_empty() {
> Row::new()
> .padding(4)
> .gap(2)
> .with_child(Fa::new("info-circle").fixed_width())
> .with_child(&metrics_empty_message)
> } else {
> TopEntities::new(entities, metrics_title, threshold)
> }
> }))
>
> What do you think?
It does makes sense. Writing explicit `if` is much more readable here.
Thanks!
>> .with_optional_child((!top_entities.has_data()).then_some(loading_column()))
>> .with_optional_child(
>> top_entities
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next prev parent reply other threads:[~2026-01-13 9:08 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-12-03 16:43 Shan Shaji
2026-01-12 12:28 ` Lukas Wagner
2026-01-13 9:08 ` Shan Shaji [this message]
2026-01-13 13:00 ` Shan Shaji
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